3. Apple Publishing

3.01 – Setting up Development Certificates

WARNING: obtaining, installing and using development certificates requires advanced technical understanding. To obtain an iOS Development Certificate: Go to http://developer.apple.com/membercenter/index.action Sign in using the Email/Password that was registered with the program Go to http://developer.apple.com/ios/manage/certificates/team/index.action Generating a Certificate Signing Request To request an iOS Development Certificate, you first need to generate a Certificate Signing Request (CSR)...

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3.02 – Creating a Distribution Profile

Generating a Certificate Signing Request The first step in setting up a distribution profile is to create a certificate signing request. You can do this on your Mac. Launch the Keychain Access.app that is stored in Applications/Utilities. Then execute the following steps in your Keychain Access application: Select Preferences > Certificates and ensure that Online...

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3.03 – Preparing your iOS device to run the GameSalad Viewer

GameSalad Creator provides a simulation program that allows you to test your games during development before publishing them. This tool is called the Viewer. Using Viewer is a fast and easy way to see your game on a device and test changes, playability, and function in just a few seconds. This is rapid-prototyping! NOTE: These...

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3.04 – Preparing an App for submission via iTunes Connect

Before you can submit an application to the Apple store you must first set up information about the application you plan to submit. You can provide this information to Apple using iTunes Connect. You can download more detailed information on the steps listed here from the iTunes Connect Developer Guide. NOTE: The online form contains a...

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3.05 – Apple Publishing

In this Cookbook article, we’ll be walking through the various aspects of the Web Publishing flow. For developers new to GameSalad Creator, publishing refers to the act of taking your project file and turning it into an .app (Mac Desktop, iPhone, or iPad game), a signed and unsigned .apk (Android publishing), or a GameSalad Arcade/HTML5 game...

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3.06 – Ad-hoc testing on an iOS device

Now that you have successfully published your game, we recommend doing ad-hoc testing prior to submitting your game for distribution. While Viewer is great for quick iteration and initial testing, it is still a simulation. Ad-hoc testing on an actual device will provide you with the most accurate end-user experience of how your game will...

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3.07 – Submitting an App to the iOS App Store

Logging into the Application Loader If you are using iOS SDK 3.2 or later, then you can run the Application Loader from /Developer/Applications/Utilities/Application Loader.app. You need your iTunes Connect login information to proceed with the Application Loader. Choosing Your Application Once you successfully logged into the Application Loader, you can choose the application you prepared...

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