Getting Started

1 – Welcome to GameSalad

  Welcome to GameSalad! Our Creator tool allows people just like you to publish games to a wide variety of platforms, including iOS, Mac, Android, Windows 8, and Tizen. Thousands of people have benefited from Creator’s drag and drop game creation method. In the video below, you can get a glimpse of just a few...

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2 – Installing Windows Creator

1. Begin by visiting http://gamesalad.com/download?platform=windows.  Click the big blue button that says "Download Now!". 2. Run the installer that you just downloaded. NOTE: You may receive a security warning asking for permission to run this installer. Click 'Run' to allow. 3. Select if you would like to install GameSalad Creator for multiple accounts on your computer, then...

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3 – Overview

Welcome to the Overview tutorial!  Here, we'd like to walk you through various parts of the Creator so you can learn a little more about the terminology we use. Initial Scene of Project - When you launch GameSalad you will be presented with the Initial Project Scene.  This will have a default resolution of 480 x 320. From here...

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4 – Using Scenes

Scenes Overview Scenes are the building blocks of your game. They contain the objects of your game and provide an essential way to organize different sections of your game. For example, you may create a scene for the initial menu for the game, another for an individual game level, another to end the game, etc....

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5 – Aspect Ratios and You

Creator includes a feature to help developers accommodate the large number of target devices currently on the market - Aspect Ratio Adjustment. Aspect ratio adjustment determines how your game will look when played on a device that has a different aspect ratio than the game. You have three options which can be selected during the publishing process:...

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6 – Actors

Actors represent the visible objects within your game. Actors can represent the character that the player is controlling or they can be the surrounding objects/characters that your player talks to, collides with, jumps over, or generally interacts with during game play. Game designers often begin their process in Creator by creating the set of actors...

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7 – Behaviors

Behaviors are actions that you can assign to actors to control how they interact, move, and change appearance. Behaviors are used to add logic to your game to control what happens when some event occurs (such as when an actor collides with an object), to make the actor take some action (such as changing its...

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8 – Images and Sounds

First, let's take a look at an easy way to create an Actor with an image. Open up GameSalad Creator, and open up your project. Next, select “Actors” from the selection bar at the top left (it's the one that looks like a mask). Next click the little plus sign and you've made a new...

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9 – Intro to Movement

As you saw earlier, there are numerous behaviors that control how actors move, interact, and behave within a scene or a game. In this tutorial, we’re going to learn more about a few specific movement behaviors that can help your actors move the way you want. There are six primary behaviors dedicated to movement and...

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10 – Collisions

In this tutorial, we'll take a look at collisions in GameSalad.  Collisions are a key aspect of nearly every game you may wish to make, as they don't just determine what happens when one item runs into another, but also when two itemssimply need to contact one another or rest upon one another. The primary behavior...

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11 – Glossary

Here is a list of terminology used in GameSalad, including behaviors & functions, and what these terms mean: Accelerometer: Determines the angle and rate of movement of the device; useful for determining when a user rotates or tilts their device. Accelerate (Behavior): Specifies the speed and direction of acceleration for an actor. Actors will continue to accelerate...

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