5 – Building Tizen Apps

Publish and download

The first step to publish your game is the same as other platforms. Open your game with Creator (Mac or Windows) and click the Publish button. Your game will be uploaded to your Web Publishing portfolio.

In the portfolio, you’ll find a new Tizen tab in the left menu of all the platforms. There you will customize additional text, links, display settings, and upload images for your app. Refer to the help tips in the portfolio for the most accurate details about these tasks. Remember that these pieces of information and images are bundled in the app and appear when its installed on a device. You will enter the Tizen store information separately when you submit the app to Tizen’s store portal. When you’re ready, generate and download your app binary file.

Build and sign

Tizen apps are internally called “widgets” and have the .wgt file extension. The .wgt file is what will be used to do testing on devices and later uploaded to the Tizen store. But you first need to created a signed copy of the widget using Tizen IDE.

  1. Open Tizen IDE.
  2. Menu File > Import…
  3. Choose Tizen > Web Projects and Widget file

  4. Choose “Select widget file:” and Browse to the .wgt binary file you downloaded from GameSalad. The IDE does not allow two projects with the same name. If you are importing the same project for a second time, such as to republish with an updated version, you will need to delete or rename the previous project version first.
  5. Tizen IDE will load the binary file and display it as a new project in the Project Explorer. The project files are also saved in a new folder under your tizen-workspace folder.
  6. In the Project Explorer toolbox, select the project you just imported.
  7. Menu Project > Build Project
  8. Tizen IDE will build and sign the project to create a new .wgt file.

Remember, the final .wgt file is a new file created in the project folder under your tizen-workspace. The original unsigned .wgt that was downloaded from GameSalad remains unchanged. For the rest of the tutorial steps, you will only be using the new signed file.