Android Publishing

1 – Getting Started with Android

This tutorial will walk through the process of downloading and installing the tools you need to publish to an Android device. Head here to download the Java SE Development Kit installer. The current JDK version is 8. NOTE: Make sure you download the correct version (64-bit or 86-bit) based on your computer’s operating system Click on Accept...

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2 – Preparing your PC for Android development (Optional)

NOTE: These steps are completely optional, but will make installing your project directly onto your Android device marginally easier in the future. Now that you have the tools installed, the following steps will show you how to configure the Android SDK for use from anywhere in the command prompt.  Navigate to the 'Android-SDK' folder on...

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3 – Android Publishing

Publishing for Android can be complicated at first due to a number of configuration and set-up requirements that are specific to the platform. Don't let that throw you since this next section will provide you with the fundamentals for successfully generating your .apk file. Publish your project by clicking the "Publish" button inside GameSalad Creator....

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4 – Android Signing

This page will walk you through signing your apk that you just generated. Click the "Download APK" button and then open the APK Signer inside GameSalad (it is located under Tools -> APK Signer). This will bring up the Android Package Signer, which is divided in to four parts: Signing tools location, Keystore, Key, and Package...

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Command Line Signing (Optional)

These steps are for how to sign your apk via the command line using apksigner. You will need to have already created a keystore and have the Android signing tools downloaded. These steps will also assume that you followed the rest of the tutorial steps linked above. First you will need to publish your game...

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Android App Bundle (AAB) Command Line Signing

These steps are for how to sign your AAB file via the command line using jarsigner. You will need to have already created a keystore and have the Java SE Development Kit. These steps will also assume that you followed the rest of the tutorial steps linked above. First you will need to publish your game to your GameSalad portfolio...

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Expansion Files

OVERVIEW When publishing to Android, there is a limit to the size of the .apk that the Google Play Store will accept: 100MB. However, some apps may need more space depending on its content: graphics, media files or other large assets. In order to cater to such applications Google provides the flexibility of adding Expansion...

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